![]() Additionally, five different types of enemy (or 'Troggle') appear throughout the game. Players lose a life if they munch an incorrect answer. After scoring a certain number of points, the player gains an extra life. Game play begins with four Muncher lives (the one currently in play, plus three others in reserve). In Factors the muncher seeks to ingest the factors of a given number, in Primes he craves prime numbers, and in the Equality and Inequality modes the muncher devours expressions such as 2+4 which are equivalent or not equivalent (respectively) to the designated number. In the Multiples mode, Muncher must munch all numbers which are multiples of the number given for example, if the designated number is 3 then Muncher must eat all 6's, 9's, and 12's and avoid numbers such as 7. Players can choose from the 5 modes of play, or choose a 'challenge' mode, which randomizes these modes. In addition, Troggles are quite cannibalistic if one Troggle enters a square already occupied by another, or if two of them enter one square at the same time (even if they are of the same species), one Troggle will eat the other (however, another Troggle may re-enter the board afterwards). Safety squares may disappear as quickly and randomly as they appear hence, one must take caution not to remain in one for long. No Troggle may enter a safety square if one appears on a square a Troggle currently occupies, that Troggle dies (but may be replaced afterwards). These are temporary havens identified by four small white rectangles on the corner of the square. Safety squares occasionally appear to help protect Muncher from the Troggles. Smarties (Trogglus smarticus) (green on Apple II and Macintosh, yellow on DOS) - has large teeth and glasses, and the most difficult enemy to avoid always follows the Muncher on the board.Workers (Trogglus laborus) (purple and white on Apple II and DOS, magenta and white on Macintosh) - this Troggle adds new answers and/or changes existing answers as he moves around.Became purple in later releases in the series. Helpers (Trogglus assistus) (green on Apple II and DOS, magenta on Macintosh) - this ant-like Troggle eats all answers, leaving nothing behind.Bashfuls (Trogglus timidus) (green on Apple II, blue in DOS, pink on Macintosh) - moves in an arbitrary manner on the gameboard, unless approached by a Muncher, in which case he moves away from the Muncher.Reggies (Trogglus normalus) (magenta on Apple II, red in DOS, purple on Macintosh) - simply moves in a line unless redirected by a safety square in its path. ![]() There are five species of Troggle, each of which has an English and a mock-Latin (binomial) name: There are several type of 'Troggles.' Each type of Troggle moves in a specific pattern. After approximately level 18, the game (especially the movement of the Troggles) accelerates to make responsible munching more difficult. A second Troggle appears starting with level 4, and a third appears starting with level 8. Levels 1, 2, and 3, contain only one Troggle on the grid at any given time. The Troggles are monsters with two legs and a large head, whose goal is to eat Muncher and/or disrupt his progress by rearranging things on the board. If given 6, you would eat equations such as 4 X 2, 18 / 9, and 3 + 5. Inequality - This mode gives you the number and you must select the equations that DO NOT equal the current number.If given the number 6, you would 'munch' 3 x 2, 3 + 3, 12 / 2, and so on. Equality - This mode gives you the chance to find equations equaling the current number.Primes - This mode helps you find prime numbers that are only divisible by 1 and themselves. ![]() If the number is 12, you would choose to eat 1, 2, 3, 4, 6, and 12.
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